Opposite Game
Grade Level: K-6
Skills Developed: Listening skills, fair play, locomotor and non-locomotor skills,
Equipment Needed: None
How to Play:
Rules:
Skills Developed: Listening skills, fair play, locomotor and non-locomotor skills,
Equipment Needed: None
How to Play:
- The whole class starts the game lined up across one end of the gym.
- Whatever the teacher calls out, the players must do the opposite.
- The goal is to make it to the other side of the gym without making a mistake.
- If a player makes a mistake, they must go back to the start.
Rules:
- Go means stop - stop means go
- Big means small - small means big (players can't move while performing these two actions)
- Skip means crawl - crawl means skip
- Swim means fly (arms out, walking forward with wings flapping) - fly means swim (pretend your swimming, walking forward)
- ...etc. (Make up as many as your class can remember)