Tricky Tricky
Grade Level: K-6
Skills Developed: Locomotor and non-locomotor skills, teamwork, cooperation, and fair play.
Equipment Needed: None
How to Play:
Variations:
Skills Developed: Locomotor and non-locomotor skills, teamwork, cooperation, and fair play.
Equipment Needed: None
How to Play:
- Get students to make a circle, ensuring everyone has space to move around.
- Choose one student to be the "detective". Have this student go stand in a corner (or designated area) with their back turned to the rest of the class and their eyes closed.
- While the student is in the corner, choose a player in the circle to be the "leader".
- The leaders job is to keep the whole class moving by doing a variety of activities. Whatever the leader does (jumping jacks, lunges, stretches, frog jumps... etc.), the rest of the class must do.
- Ask the "detective" to go to the center of the circle. (The leader will have already started the first activity). It is the detectives's job to try and figure out who the leader is (who is changing the activities).
- The leader's job is to change activities without getting caught by the detective. The leader must do each activity for at least 20 seconds.
- The detective has 3 guesses to figure out who the leader is.
Variations:
- If you have a large group, you can split into two separate circles, or put more than one detective in the middle of the circle.
- To make it a competition, see how many times a specific leader can switch activities without getting caught.