Shark & Octopus Tag
Grade Level: K-6
Skills Developed: Locomotor and non-locomotor skills (running, chasing, fleeing, dodging), agility, cardiovascular endurance, and spatial awareness.
Equipment Needed: None
How to Play:
Designate a playing area with clear boundaries - this game can be played in any large open space, indoors or outdoors.
Skills Developed: Locomotor and non-locomotor skills (running, chasing, fleeing, dodging), agility, cardiovascular endurance, and spatial awareness.
Equipment Needed: None
How to Play:
Designate a playing area with clear boundaries - this game can be played in any large open space, indoors or outdoors.
- Choose 1-2 students to be "sharks" and have them stand in the middle of the playing area.
- Everyone else starts out as an "octopus". Have all the octopus line up across one of the end lines to start.
- The game begins when the sharks call out, "Octopus, octopus, swim in my ocean!".
- All players must run across the playing area trying to get to the other side without getting tagged by one of the sharks.
- Anyone who is tagged by a shark must sit down where they are tagged. They now become the shark's helpers. These players can try and tag any octopus that come within arms length.
- When the shark calls out, "Octopus, octopus, swim in my ocean!" again, the players will try to run back to the other side this time trying to avoid the sharks and any players sitting down.
- The game continues until there is only one person left.