Sailors & Sharks
Grade Level: K-6
Skills Developed: Spatial awareness, agility, locomotor and non-locomotor skills (running, chasing, fleeing, dodging).
Equipment Needed: 4-5 (or more) floor mats and pinnies.
How to Play:
Designate a playing area with marked boundaries. Scatter the floor mats around the playing area.
Skills Developed: Spatial awareness, agility, locomotor and non-locomotor skills (running, chasing, fleeing, dodging).
Equipment Needed: 4-5 (or more) floor mats and pinnies.
How to Play:
Designate a playing area with marked boundaries. Scatter the floor mats around the playing area.
- Choose 1-2 students to be "sharks". Sharks wear pinnies to differentiate themselves from the other players.
- Everyone else is a "sailor". All the sailors start the game standing on the ships (mats) that are scattered around the playing area.
- To start the game the teacher calls out, "sailors swim!". On this signal the sailors must "swim" (run) to a new ship while trying to avoid getting tagged by one of the sharks.
- If caught by a shark, the tagged sailor becomes a shark and must put on a pinny.
- The game ends when there are only a few remaining sailors. The last sailors to be caught can start as the sharks the next round.