Pirate Game
Grade Level: K-6
Skills Developed: Teamwork, fair play, agility, spatial awareness, locomotor and non-locomotor skills.
Equipment Needed: 25-30 tennis balls (or as many as you want), a container to hold all of the balls.
How to Play:
Skills Developed: Teamwork, fair play, agility, spatial awareness, locomotor and non-locomotor skills.
Equipment Needed: 25-30 tennis balls (or as many as you want), a container to hold all of the balls.
How to Play:
- Split the class into two teams - one team will be the "sailors" and the other team will be the "pirates".
- The sailors start the game outside the center circle in the gym (scattered around). The pirates start inside of the center circle (with the container in the middle).
- Scatter the "treasure" (tennis balls) all over the gym.
- It is the pirates job to try and get all of the treasure (tennis balls) to the ship without getting tagged by one of the sailors.
- If a pirate is tagged while retrieving treasure, then that player must freeze on the spot and becomes an octopus.
- The octopus are on the sailors team and they must try and tag other pirates as they run by. The octopus cannot move from the spot they were tagged.
- Switch roles after a couple of minutes.