Cat and Mouse
Grade Level: K-6
Skills Developed: Locomotor and non-locomotor skills (running, chasing, fleeing, twisting, bending), spatial awareness, problem solving and critical thinking skills.
Equipment Needed: None
How to Play:
Designate a playing area - students must stay within the designated area
Skills Developed: Locomotor and non-locomotor skills (running, chasing, fleeing, twisting, bending), spatial awareness, problem solving and critical thinking skills.
Equipment Needed: None
How to Play:
Designate a playing area - students must stay within the designated area
- Choose one student to be the cat and another student to be the mouse. The cat must chase and try to catch the mouse. If the mouse gets caught (tagged) by the cat, they then become the cat and must do the chasing.
- All other players must pair up, spread out around the playing area, and lay side-by-side on the floor (with their stomachs on the floor).
- To avoid being caught (tagged) by the cat, the mouse can lay down beside another player on the floor. When this happens the player on the opposite side must stand up and they now become the mouse being chased by the cat.