Captain's Deck
Grade Level: K-6 (Elements of the game may need to be adapted in order to make it more appropriate for the younger grades)
Skills Developed: Teamwork, cooperation, spatial awareness, locomotor and non-locomotor skills.
Equipment Needed: None
How to Play:
Designate a playing area with boundaries - this game can be played in any large open space, indoors or outdoors.
Orders:
To the ship: Run to the captain's right
To the island: Run to the captain's left
Hit the deck: Lay down on your stomach
Attention on deck: Salute and yell, "Aye, aye captain!" -- players may not
move now until the captain gives the order of, "At ease!" (i.e. even if the
captain gives a different order such as "to the ship" the crew must continue to
remain at attention until told "at ease")
Three men in a boat: The crew must form groups of three and sing "Row,
row, row your boat" Anyone who is not in a group of three is eliminated from the game.
The love boat: Crew members grab a partner and dance. Anybody without a
partner is eliminated from the game.
Clear the deck: Everyone must have their feet up off the floor.
Scrub the deck: Everyone must get on their knees and pretend they are scrubbing the deck.
Captain's Quarters: Everyone runs towards the captain.
Man-over-board: Players must find a partner as quickly as possible. One
partner must lie on their stomach while the other places their foot on their
partner's back. Players without a partner or pairs that are too slow are
eliminated.
A Periscope: Every player falls on their back and sticks one leg in the air.
The last ones are eliminated.
SHARK!!!!: Everyone must run to a designated base (multiple bases can be
used). The last player to the base is eliminated.
Crow's nest: All players must find a partner. The lightest player rides on their
partner's back. Those without partners or who assemble the crow's nest too
slowly are eliminated.
Three maids in a row: Children form groups of three and sit in a vertical row.
The players who are the odd-man-out are eliminated.
Sick turtle: Everyone falls onto their backs and waves hands and feet in the
air.
Bow: Run to the front of the boat
Stern: Run to the back
Port: Run to the left side of the boat
Starboard: Run to the right side of the boat.
Row the Boat: Each player finds a partner, sits face-to-face, holds hands,
and pretends to row a boat. Players who can't find partners or who are too
slow are eliminated.
Skills Developed: Teamwork, cooperation, spatial awareness, locomotor and non-locomotor skills.
Equipment Needed: None
How to Play:
Designate a playing area with boundaries - this game can be played in any large open space, indoors or outdoors.
- Have students scatter themselves around the playing area.
- The "captain" (teacher) calls out orders that the players must listen to and follow.
- Below is a list of orders - you may want to adapt some of the orders so they are more suited for your students.
Orders:
To the ship: Run to the captain's right
To the island: Run to the captain's left
Hit the deck: Lay down on your stomach
Attention on deck: Salute and yell, "Aye, aye captain!" -- players may not
move now until the captain gives the order of, "At ease!" (i.e. even if the
captain gives a different order such as "to the ship" the crew must continue to
remain at attention until told "at ease")
Three men in a boat: The crew must form groups of three and sing "Row,
row, row your boat" Anyone who is not in a group of three is eliminated from the game.
The love boat: Crew members grab a partner and dance. Anybody without a
partner is eliminated from the game.
Clear the deck: Everyone must have their feet up off the floor.
Scrub the deck: Everyone must get on their knees and pretend they are scrubbing the deck.
Captain's Quarters: Everyone runs towards the captain.
Man-over-board: Players must find a partner as quickly as possible. One
partner must lie on their stomach while the other places their foot on their
partner's back. Players without a partner or pairs that are too slow are
eliminated.
A Periscope: Every player falls on their back and sticks one leg in the air.
The last ones are eliminated.
SHARK!!!!: Everyone must run to a designated base (multiple bases can be
used). The last player to the base is eliminated.
Crow's nest: All players must find a partner. The lightest player rides on their
partner's back. Those without partners or who assemble the crow's nest too
slowly are eliminated.
Three maids in a row: Children form groups of three and sit in a vertical row.
The players who are the odd-man-out are eliminated.
Sick turtle: Everyone falls onto their backs and waves hands and feet in the
air.
Bow: Run to the front of the boat
Stern: Run to the back
Port: Run to the left side of the boat
Starboard: Run to the right side of the boat.
Row the Boat: Each player finds a partner, sits face-to-face, holds hands,
and pretends to row a boat. Players who can't find partners or who are too
slow are eliminated.